Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks Crime dog!

I played through your game a few times and let me tell you, I LOVED IT! The story made me laugh multiple times and the back ground music was very relaxing and I think it fit the theme well!

As far as sound design goes, I’m impressed! Y’all really packed a-lot of sound in there for just two days of work! Everything scene that I encountered had ambiance that felt natural to the environment and didn’t distract me by standing out. 

I’ll be honest, at first I didn’t like the voices but as I kept playing they grew on me and set a great comedic tone from the beginning! I also think that with only two days, recording each line without professional voice actors could be disastrous. So that was very clever on your part and I’m curious how you did it!???

Lastly, I loved Nancy because of the sass in her voice. I think if each character spoke their own lines with half of the emotion that Nancy had it would make the game that much better! 

Haha, Thanks Sean!

I would need to chat with the sound dude for more specifics, but I believe he recorded himself making a bunch of little sounds, then we basically detected how many syllables were in whatever word the character was saying and played the same number of tiny mouth sounds at random. There might have been some pitch randomization and other post-fx as well.

Yeah, we spent AGES on getting the NO's right! I'm so glad you enjoyed it!

Definitely!

That is an interesting take on abstract vocalization  (if that isn't already a term i'm coining it). I've personally never had to do it but i've reversed vocals before just to see what would happen and you can get some pretty cool/spooky results. I believe this is how the voices for "Shadow of the colossus" were done.

Those No's were splendid and are the most most important part of the game!

Thanks for sharing!