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(+1)

I liked it, but it felt to me like the town could've been a bit smaller since you used the same assets quick a bit; it was a little frustrating getting around. Also, there's a glitch when fighting the captain: I fought them with three companions, and when punching, bits of them were scattering EVERYWHERE before settling back to starting positions.

It's definitely a cool idea, and I hope you keep working to expand the experience!

(+1)

We were trying to make it feel like a city that was abandoned, but I could see how it would be frustrating with very little to do in between the quest items. We are working to expand this game into a more immersive questline that would culminate in the end of the game, with more combat interactions in between.