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(+1)

That last level's solution was so awesome!!! Loved it.

I play too many puzzle games and I will always remember that last level as one of the most top-notch creative ones. I kind of wish you didn't have to start from the very beginning every time you want to leave a clone, but I understand why you did that. Maybe starting from the same level you refresh the page from would work?

If you keep working on this and you keep going back to the start (or maybe checkpoints?), you could incorporate that fact to have some cross-level puzzles. Thanks for that last level! :D

(+1)

I really wanted to run with the idea that restarting the game does not restart the game and instead puts you into the one and only game with a new avatar (and a new page to control it). That first hint is also really important, but doesn't make sense until people progress further into the game. I also want restarting to be consistent regardless of the method used to restart.

What I could do is change the first level into a level selection area where there's a flower for every level unlocked. Though I also like that players think they completely restart the game until they catch up to the point where they did restart. A checkpoint for after the stepping-stone level could also work though.

It's hard to think of puzzles that can match that final puzzle in the game, but I guess a cross-level puzzle could at least come close. If the game remains popular after the game jam finishes I'll look into expanding it a bit.