This is a fun and creative puzzle game that feels very professional -- I played it for quite a while, nice job! It took me a little bit to get the hang of the mechanism, but as I continued, I started trying to think several moves ahead to get the positioning I wanted, etc. The way the non-chosen item(s) in a group is downgraded by a level adds a nice complexity that makes it challenging to visualize the future setup of the board. A few points of feedback that I hope are helpful: I thought the thumbnail image might allude more concretely to the puzzle nature of the game, as when I saw this in the jam matrix I was expecting an action game or something similar. Separately, on one of my plays, the "Game Over" logic didn't seem to detect the end of available moves. That's not a problem because you have a manual reset button, but if you develop this further (and you should!), I thought it might be helpful to see (image below). Nice work!