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I like the gameplay. It reminds me of those hand simulator games and the physical claw arcade games.

The controls took a little while to get used to, as I kept thinking left-click was the grab item button instead of space. The respawning items is very helpful, as I would sometimes move the kitten's arm too quickly whilst the hand is lowered and knock everything off the table.

I like the aspect of having to serve items to gain customer satisfaction. I think a timer or bar that represent a customer's patience would be useful, as I wasn't sure how much time I had to give the items. I like the comments a customer gives when they leave the serving area and the constant background chatter. These help build the cafe ambience.

A pleasant coffee and snack serving game.

Yes, I actually built the same hand interaction as Surgeon Simulator in the 2nd iteration of the game but it was getting complicated very quickly trying to figure out all the grab points between which fingers and tracking joints etc. Knocking everything off the table and making a mess was very much intended but there are some physics issues that I didn't get a chance to fix before release. I did have left click as pickup for most of development but I found that I would often hold both the right mouse button and the left mouse button at the same time instead of letting the right mouse button go and returning the arm back to its original position. I will probably let people choose their control scheme next time! Thanks so much for the feedback!