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I like the idea, it creates a lot of challenge and resource-management! It feels a bit complex to grasp the controls at the beginning though (although I imagine implementing a more contextual tutorial would take more time and effort for a jam scope, but still, food for thought). Would be nice if there was an indicator on the left/right of the screen when there's an asteroid coming so it creates more urgency and feedback to the player.

(+1)

Agreed that the indicator would have been nice.  It was on my list - just not enough time to put it in, unfortunately.   Also on the list was to revamp the controls.  Thanks for checking it out!