Archlinux-based distro, running it via wine.
In 1440p ultra, the gain by FSR 2.2 is small on my 6700XT (64 to around 69fps at 85% resolution scale). But comparing the FSR 2.2 85% and the native resolution screenshots, FSR 2.2 is really really close (I could tell which one was the FSR one only because FSR sharpens a bit by default).
In any case, it's a great demo of what Godot 4 can do. Are you using every occlusion method Godot has ?
The config is Ryzen 7 3700X with 16GB of ram and an RX 6700XT fyi.