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Yooooo this is so cool! This whole thing seems very well thought out! I like how you made all 4 styles work and have the player understand its uses and identify situations of when each form is needed, thats some incredible game design! some sections that could've lead to deaths/screw-ups were acknowledged and were given either a forgivable respawn point or a chance of recovery by setting an extra set of platforms to give the player a chance to recover. I can tell that there was a lot of thought and experimenting put into these levels and it definitely paid off! The only style I think did feel a bit odd playing was the spider with its aiming for the websling mechanic. I also think that maybe there should have been an extra key to progress in NPC dialogue but those are just some small issues i had throughout the game. I also like the detail where the page of this game displays what could've been pulled off in that one section where you had to switch from a pumpkin to a ghost quickly, I actually took note of that when i got to that part... and was so close to getting through it!

To the whole team that contributed to this entry, you guys did a stupendous job in working together and making a well made/ well thought-out game!