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Really smart use of the one button idea. Other than the turn around bit, the controls don't depend on your current state, so instead of watching what state you're in, you can use the exact same controls each time and that starts to have a skill feeling. The only issue I had was getting the timing down on the quick hold and then tap for a long jump from standing still vs accidentally just turning around - might be something to play with around that. This really makes you think about your controls in a new way!

(+1)

Thanks for your encouragement. There's so much experimentation I can still do with the controls (I don't want to feel like everything is set in stone), and a lot of the feedback I've gotten in the comments has helped generate some ideas for that. I think the main thing that will help me improve the controls is just having people playtest the game and iterating on my original idea. I really appreciate this comment.

One of these jams I'll actually set a fake deadline 2-4 hours out out and use that time just for watching other people play and making fixes.
By the way, hook my game up with one of your epic write-ups if it tickles your fancy ;)