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(+1)

Thanks for your encouragement. There's so much experimentation I can still do with the controls (I don't want to feel like everything is set in stone), and a lot of the feedback I've gotten in the comments has helped generate some ideas for that. I think the main thing that will help me improve the controls is just having people playtest the game and iterating on my original idea. I really appreciate this comment.

One of these jams I'll actually set a fake deadline 2-4 hours out out and use that time just for watching other people play and making fixes.
By the way, hook my game up with one of your epic write-ups if it tickles your fancy ;)