Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sorry for the lengthy comment, but I want to clear every confusion that I have about this game before I download it. Does this game has things like traits value (charisma, strength,morality) and is it needed to unlock optional story or picking a better choice/dialogue with other characters? (20 charisma to romance with this character) If so, does it value only can be raised through one-time event or can it actually be farmed while not in the middle of the story. (If there is some sort of interlude) Also, can you actually turn all possible female party member (or possibly related-to-gamplay enemies) into your lovers? 

No worries. 

1). There are variables for rulership outcomes, but they're raised through things like doing sidequests or your choices in the story. Their effects are also mainly on story factors (as an example, if you're given the option to deploy your army to fight corruption, how well it does may be related to your Army Quality value). They aren't character attributes ala Persona. 

2. No, the romance of the game is currently focused on the three main characters in a developing menage-a-trois type FFM three way-romance, one which may potentially include a few more girls later on. In the future, I do plan to have some side romances between other pairs of characters (though no one who Alexander has any chemistry with himself). 

But for the question 1, do you have limited turn to do so or can you raise the traits (Army Quality) until you feel it is enough without worrying about turn, days, budgets or side events?

The game does not include grinding in general. That said, the passage of time isn't really a management factor either. Rather, time passes when you advance the story, so you have as much time as you need to find all the events available in a given section before moving on. So, while there are no unlimited sources of variables, the game is also balanced around the number available before that point (and, on balance, I prefer to err on the side of avoiding frustration).