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No worries. 

1). There are variables for rulership outcomes, but they're raised through things like doing sidequests or your choices in the story. Their effects are also mainly on story factors (as an example, if you're given the option to deploy your army to fight corruption, how well it does may be related to your Army Quality value). They aren't character attributes ala Persona. 

2. No, the romance of the game is currently focused on the three main characters in a developing menage-a-trois type FFM three way-romance, one which may potentially include a few more girls later on. In the future, I do plan to have some side romances between other pairs of characters (though no one who Alexander has any chemistry with himself). 

But for the question 1, do you have limited turn to do so or can you raise the traits (Army Quality) until you feel it is enough without worrying about turn, days, budgets or side events?

The game does not include grinding in general. That said, the passage of time isn't really a management factor either. Rather, time passes when you advance the story, so you have as much time as you need to find all the events available in a given section before moving on. So, while there are no unlimited sources of variables, the game is also balanced around the number available before that point (and, on balance, I prefer to err on the side of avoiding frustration).