Candyflowers, I'm very happy with your feedback! It's great to hear your impression of the game in practice!
Regarding the number of Nodes, it is a part that really needs to be polished. For two players, the proposal is for there to be 3, as you did. The idea is that few Nodes would encourage players to fight them, while having many of them would spread out the characters and reduce conflict.
Regarding the action economy, it really is something with a certain chaos. It is curious that there were no casualties. No one was injured?
There are some ways to have more control over activation. The Leader's special edge can help nearby characters. Another way is to spend Karma for rerolls. By the way, did you even use Karma in this game?
Candyflowers, thanks for your feedback! I will take into account everything you mentioned for future updates.