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Absolutely loved this! A great example of focusing on something small and simple and knocking it out of the forest (haha!) I adore the artstyle - perfectly encompasses the cozy theme! There were a couple things that I noticed that could be improved, though. First, (game audio guy, couldn't help but notice this one haha) I think the footsteps sound you had was a bit too 8-bit for the look of the game, which took me out of the immersion at first (not completely, though!). I think reworking it to better pair with the visuals would do wonders for upping your immersion factor.  I also noticed that when going through the dialogue, there isn't an option to skip to the end of the typing effect and read the whole message, causing me to accidentally miss quite a few dialogues when doing so out of habit (yes, I am a serial text-effect skipper haha - I blame Pokemon).

This next one is a bit of a 2-for-1 haha. So, I was trying to see if there was a pause menu or anywhere to see current quests and objectives when I hit the Tab key and realized it basically skips through the audio? It seems to reset or flip between ambiences and mess with the music as well. I assume this is something that was left over from testing, just found it by accident haha! I do highly suggest adding some sort of quest tracker, as the nature of games like this can often get people turned around and forget who needs what and in what order. It's not as big of a deal for a game this size, but something to keep in mind as it can be super easy to get turned around without one. 


Final thing I noticed is just a little collision issue with the market stall and holdable objects. The objects seem to clip through the market stall when you're holding them, which looks a little funny but isn't a big deal by any means.


Overall, you folks did amazing. It's a genuine shame there aren't more ratings on this! The art, music, story - it's genuinely fantastic, especially considering you did this all within a 2-week jam, finished early, and everything was HAND PAINTED. Genuinely one of the coolest things I've ever seen. If you guys ever make more stuff together in the future, I will absolutely be playing it. 10/10.

(+1)

Thanks for the detailed analysis!
I feel like you've been snooping on my team. You are spot-on, lol!

•Yes, the walking sound is not 100%, we re-did it 3 times, but ran out of time to get it exactly how we wanted.
•I didn't know about the tab thing, but I think you are right, it was probably leftover from someone testing.
•A completed game would definitely have some sort of journal or tracker, and an in-game menu and auto-saving. But we really were focusing on getting the core game loop working well. 
•All items held are in front of everything else currently. I figured it was important to know what you are carrying, and it was a better bug than the clipping in-front/behind the player character with every step. Proper Z layer changes with items are also on the docket.

For sure! Getting walking sounds right can be deceptively difficult, so I totally get you there. Even worse is you can't really tell how it fits until it's in-game, so I can definitely understand how you ran out of time haha. 

I think the core gameplay loop you have is great! The whole thing feels like a story-book and is something you could probably expand pretty easily, should you want too. 

And you're definitely right that being able to see what you're holding, rather than it be hidden behind everything, is a much better problem haha - I genuinely only noticed it around the market stall, so it's a very small issue from what I've seen.