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Very pretty game, I love the concept behind the stickers and collection aspect. I didn't find the mini games to be that much fun and I couldn't bring myself to actually play them more than once, except the match 2 game and even that was kind of annoying to play because of the amount of time I had to wait between selecting cards. I think it would be nice if you could click to flip them back over at will. The growing pumpkins game was a fun idea but as soon as I saw I had to grow 10 per set I was put off since I only had 6 slots, felt like a very slow paced micro management game. Finally the sugar skulls game seemed like it went on way too long. I thought I was getting to decorate them any way I wanted and I just had to make any permutation I wanted, I also thought I was going to be dragging the parts onto it, I was wrong about both of those things but I kind of think that might be more cozy but less directed I suppose.


Overall good job on this game.

Our goal was to make simple and straightfoward games that could be played by anyone. I agree with you that 10 pumpkins is a bit too much!

About the flipping back on will, it would add too much constraints to gameplay, and could be a lot more confusing to more casual players, but I see your point!

Unfortunately dragging parts to face was a bit harder to develop and would take too much time! 

Thanks for the feedback and thanks for playing! :)

Oh about the flipping back at will, I am not sure what you mean. I don't think it adds extra constraints too much so that's why I don't think we are thinking of the same thing. Think of it like you would really play the game in real life physically. If you flip over two cards, you choose when to flip them back over manually. The idea being once you flip any card over, you can't flip it back without picking a pair card. Once you've selected a pair, you just click anywhere to flip both back over to continue picking your next set, in this way the experience is smoother instead of having to wait for a fixed amount of time to be able to flip the next set. It also kind of emulates what it is like physically playing a match 2 game. You could even keep the timer that flips them back over automatically like you have but then they can still click to set that timer to 0 if they want given they've already memorized the given cards.

Totally get the time constraints, great job all around.