thank you all so much for your support!!
i've been mostly exporting stuff to unity and figuring out how to translate shaders--i'm keeping the UV's and textures simple--gradients for now.
i'm playing with lattice deformers to get variations on a similar shape with these small mushroom-like plants--i'm not too sure how to do branches of the trees but i'll be honest it seems almost simplest to just UV a bunch of cylinders and collide them together ahah.
some problems + questions
- variation v. fewer meshes: i have to export so many variations out of maya--i wish i could randomly deform them in unity
- possibilities for interaction + animation? especially dynamically--leaves being pushed out of the way, etc. (haven't gotten any collisions generated yet)
tomorrow
- more plants
- greenhouse kit
i'm still back and forth on any narrative or world--i have a gay space universe i've been playing with in the back of my head, but this feels very standalone at the moment. we'll see :3c