hi everyone!! i'm really excited seeing all the cool work everyone's posted so far. good luck with your games!!
i've been a little back and forth on a game concept so this might evolve a bit over the course of the two weeks but i'm gonna just run with whatever i'm feeling! i've been excited about plant + forests games, but i've been itching to work in space themes lately so the result is somewhere in the area of a botanical space garden. i've been looking at castle in the sky and nausicaa for some visual inspiration.
i'm still a little hesitant to settle on gameplay--i enjoyed the concept of viridi and some plant sims i've seen around, but i like the idea of plants evolving and changing based on the player interaction. beyond the scope of the game jam i'd like to look into procedurally generated worlds. i think a lot of my jamming however is going to be focused on creating assets and a space architecture in a cohesive style.
i really love low poly work and flat shaders O: i've used a ramp shader and the coloring here is a bit inspired by michael shillingburg's work, but the final may be a bit more muted in tone. i'd love to see if there's a way to change or mess with colors as a form of interaction though!! i'm excited to see where i can go with this.