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(+1)

We actually used many hacks to make a game feels right. Name just a few of them:

- Distance of dash towards enemy and without it is vary - you can dash to enemy from a slightly longer distance
- At the end point of the dash we're checking if any enemies in a range and if any - we'll stick to them. This and hacks makes dash way easy to control without noticing it
- We used specific shader material on characters in order to not create any UV and textures for them
- Props are not have UVs either - it's just a three separate materials for 3 different colors
- Colors of environment was chosen from Japanese flag - just clear white with a little of red. Nice and simple!


Game is here: https://itch.io/jam/gmtk-2019/rate/462992

(+1)

The game-feel is really good! I love the hit stop on the impact, lends a lot of weight to the hits.

Any art style that means not having to UV is a good art style in my books.

Haha, thanks a lot!

What books do you read? I want them too! :D

These would be my metaphorical books, but if you want actual book recommendations most of mine are going to be fantasy novels, haha!