Sorry for that!
It's strange, since everyone was available to run this game. Do you have some kind of error?
Thanks for review! We need to try mr.shifty, never played it if to be true.
What about ending - it's a philosophical question. You've killed your rival, there is no enemies left, but you still suffering from bleeding and will die soon. It's a metaphor that every revenge doesn't change your life at all - it will just make you and other people suffer even more. Revenge - is worthless. No fancy endings, no credits, no applauds. That's the point.
We just don't have time to make proper ending
You're right about columns, sometimes it's hard to see something behind them.
What about ending - it's a philosophical question. You've killed your rival, there is no enemies left, but you still suffering from bleeding and will die soon. It's a metaphor that every revenge doesn't change your life at all - it will just make you and other people suffer even more. Revenge - is worthless. No fancy endings, no credits, no applauds. That's the point.
We just don't have time to make proper ending
We actually used many hacks to make a game feels right. Name just a few of them:
- Distance of dash towards enemy and without it is vary - you can dash to enemy from a slightly longer distance
- At the end point of the dash we're checking if any enemies in a range and if any - we'll stick to them. This and hacks makes dash way easy to control without noticing it
- We used specific shader material on characters in order to not create any UV and textures for them
- Props are not have UVs either - it's just a three separate materials for 3 different colors
- Colors of environment was chosen from Japanese flag - just clear white with a little of red. Nice and simple!
Game is here: https://itch.io/jam/gmtk-2019/rate/462992