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Hey, this was pretty interesting! I like the concept, and appreciate how even if the mix you attempt doesn't work out, it still gives you some hints for future ones. There's definitely a lot of variety in the abilities, but I wish there was some kind of option to be able to reuse them in different ways, for a lot of them you just use them once you are able to and that's it. For example, I was able to use Giant Form to get a feather early, but I definitely don't think that was intended. Having more interactions like that could be interesting. As it stands the only ones I really felt encouraged to reuse was deer form and the combat forms.
I really like that there were a couple effects that didn't really do anything or were actively harmful. It felt fun to flesh out some of the options some more!
Thanks for uploading!

Thank you for playing and for your feedback. It helps a lot. I wish i could  see how did you get feather with giant form. :D well I assumed you picked it up from one of the ice peaks with it.  It actually was possible to jump on top of them with early version of collisions but character often got stuck in complex collision shapes.  For future hints I am planing to expand system a bit  and will allow player to open ingredients properties different ways.  So comeback some time after jam I will be updating the game,  when I will have bit more free time.