Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

If you want to keep simplicity that's ok but most games have a bunch of layers of all kinds and it's required to get a richer terrain in terms of variations otherwise you'd need a tremendous amount of tilesets transitioning to one another. The "floor" layers would be the easiest actually because this group of layers would always stay behind everything else but don't worry the predefined transitions will always be supported. GL with your projects ^^