Great game! Really nice artwork and art style, and the music added a really nice autumn vibe. I played to the finish and enjoyed working out the puzzles. The mechanism of plotting out the path worked really nicely, and the whole game had a really nice polish. I would second the prior comment that being able to see behind trees would be a nice additional feature. Some other feedback that I hope is helpful: this game was slow to load for me (playing Mac/Firefox): it was a minute or two at the load screen, probably 30 second freeze after pushing Start (music didn't freeze), and each time I played it also froze on puzzle 1, part-way through the process of the hedgehog walking its route, and stayed frozen for about 20 seconds. The remainder was smooth. I was also initially confused about selecting the hedgehog to chart out. On puzzle 1, I clicked on the hedgehog icon on the gameboard, rather than the UI one, and it worked (presumably because selected by default). I did that on the following puzzles as well. By the time I got to "hut swap," I clicked on one hedgehog on the gameboard, plotted it out fully, then clicked on the other hedgehog on the gameboard, and found that my moves turned gray quicker than they should. I was confused until I eventually figured out that clicking on the UI icons toggled them. If others had this issue, perhaps some clearer visual feedback or instruction on that point would be good. Great work!
Viewing post in Forest Time jam comments
Thank you very much for playing and for your detailed feedback.
Seeing behind the trees is a must for such game, I agree.
I’m not sure that I fully understood the issue with grayed-out moves that you had, but I will try to reproduce it according to your steps.
As regards the browser, Firefox on Mac, unfortunately, has an issue with Godot. Shader compilation works very slowly, AFAIK. There could be a workaround similar to Chrome, i.e. to start Firefox from the command line. Need to check.