Thank you for the kind words and feedback! Indeed, games like Journey (and Flower, from the very same developer) inspired Whispers of Autumn. You are right about the order of picking up the leaves! It determines the story at the very end. We considered adding some visual indication in the text (colour or icons of coloured leaves). But there's so much you can do in a 72-hour jam, and if there's one thing we want to stay away from - it's crunch. However, storytelling is also near and dear to our hearts, and we have a few more ideas to surprise players with in future game jams!