The audio! Reminds me of old SNES games like Yoshi's Island. Art is even more arcady, which is also fantastic! And the squirrel is animated! I like that there's a jump-cut feature implemented in player movement, as it makes it easier to navigate the world. And there's even a story and dialogue. Good job!
Furball Cat
Creator of
Recent community posts
Thank you for the kind words and feedback! Indeed, games like Journey (and Flower, from the very same developer) inspired Whispers of Autumn. You are right about the order of picking up the leaves! It determines the story at the very end. We considered adding some visual indication in the text (colour or icons of coloured leaves). But there's so much you can do in a 72-hour jam, and if there's one thing we want to stay away from - it's crunch. However, storytelling is also near and dear to our hearts, and we have a few more ideas to surprise players with in future game jams!
Nice game mechanics! I like that each mechanic is introduced in a way you must use to overcome the next obstacle. Great work! Sometimes, I struggled to distinguish what is an obstacle and what is just a background decoration. Perhaps playing with contrast could help here. Other than that, great game!