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(+2)

It took me a few tries to understand the game (including how to get to the next level).

I love the movement in this game, and I like that you can see how long before enemies act.

I managed to die to negative regeneration twice, which I feel might be a bit too broken, especially if you choose to stack cursed items.

After a few runs, I got the good ending, which I assume I got for avoiding to kill any of the villagers. It did change the game from a hack and slash to a position puzzler, which was interesting, but it felt like it needed a bit more to make it more interesting. Especially since half the items you could gain on a "holy" run was for damage and range, which I'm guessing would reduce your holiness. If there are no ways of recovering holiness, I didn't see much point in attacking any villagers.

OVerall though, it's a neat game :)