I really liked the effects you have created for this game. But unfortunately due to the game's controls and balance I didn't enjoy the game as much as I enjoyed it's graphics. It would have been more playable if the number of pulses were unlimited.
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Hi, thanks for playing. If I agree with that our game could use some balance tweaks, I'd disagree on unlimited impulses as it would remove some strategy, some depth.
With limited charges, you have to orbit a planet to charge, slowing you down, loosing some time for the nova to catch up. It serves the gameplay, the art and the narrative. For me it's a core mechanic we shouldn't touch too much.
More planning, less spamming.
It's ok to have some bugs!
Now that I know how the game actually works! I would have liked to be able to see a longer distance, it's very hard to react to fast moving meteorites even when I was spamming space to slow down time. There isn't enough time to charge impulse between the meteor entering the camera and reaching me.
Also I noticed that the ship spins a little too slow. The nova start before the game gives me any chance to start towards left.
Hey,
Yeah the game really need a "real" in-game tutorial I think. We tried to add depth with the way you can get back charges, still using only our one button for our only one ship-system (the 1mpulse drive). But it's not obvious to understand how it work, we need to improve that.
Thanks a lot for your feedback and for taking the time to try it again, very much appreciated.
Cheers.