Hi, I’m aware of the lagging and I’m trying to solve this issue in a good way. Either instantiating gameobjects or setting tiles on a tile map are the ones causing the issues for me and I’m trying to do a workaround. Regarding the amount of gameobjects as of now you can have multiple tilemaps, one for each type of gameobject. I think that’s the way it’s done in the 3D demo.