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Hi, I’m aware of the lagging and I’m trying to solve this issue in a good way. Either instantiating gameobjects or setting tiles on a tile map are the ones causing the issues for me and I’m trying to do a workaround. Regarding the amount of gameobjects as of now you can have multiple tilemaps, one for each type of gameobject. I think that’s the way it’s done in the 3D demo.

how to fix intersecting mesh when generating 3d objects I tried to fix it by changing, grid size but it's still intersecting.