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I noted in the discord that you were interested in more detailed feedback, so I will try my best to get nitty-gritty. 

Firstly, your game is doing great. We had roughly the same concept - fetch quests with a racoon protagonist in a forest. I think for a jam like this it is a good scope. All the things I'm mentioning are probably in the "polish" category

The biggest issue I found with your game is lack of transitions. The animations suddenly changed with no in-betweens. The speed did not ramp up / ramp down. The text boxes just appeared and disappeared, instead of "arriving and leaving" in some fashion.  the cut scenes suddenly started and stopped, I would have rather seen my character walk into the cave a little bit before a fade and a cut scene.

With a 3d game, you get all the issues that come along with it. The camera clipped into the rock, and the animations were a little stiff. The environmental details and lighting and leaves were all finished-game ready.

Check through all your game texts, there were some misspellings.

The story was cute, but I didn't gain an emotional attachment to the characters by the time I was done. I'm no writer, so I can't point to what exactly was missing. It's not like what was there was bad though. 

The smell-o-vision effect looked cool, but also it looked like it was coming right out of the ground a few feet ahead of you, and then tended to cover up the camera and obscure where it was coming from. Maybe a more straight-forward straight line from your target would be clearer?

It was never explained that I should be looking for one item at a time, and going back to the rock, so I started out collecting a few bonus items before I went inside the rock the first time.

Overall great jam entry! You ranked highly too. Now you get the tough choice of polish it up the rest of the way or move on to the next thing. Good luck in whatever you choose!

Thank you very much for the feedback.  I agree that the sniff hint system needed work.  It was a last minute item that was needed a bit more refinement.  Always is the question about adding more fixes/refinement or moving on to the next one.  Cheers