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Hello, I'm not sure if this is the place to bring this up, but I'm finding some issues with the conversion to 1E, in both this module and also The Horror on Tau Sigma 7 (which i purchased on another platform).

I see that the horrors have had their damage output reduced to fall in line with the more fragile player characters in 1E, but there are some other discrepancies. Horror HP totals have remain unchanged even though weapons and player damage output have also been greatly lowered, often by half.

Examples:

0E Combat Shotgun 4d10 - 1E Combat shotgun 2d10

0E Pulse Rifle 5d10 - 1E Pulse Rifle 3d10

This feels off in play.


Also, the horror stat blocks aren't updated to the new format, retaining "Hits" rather than the new "Wounds" and missing the AP value (although I understand that stat isn't applicable to all horrors.)

Thanks!


BTW, I'm loving this module! THoTS7 and DHoHLS are the perfect intro for my players to Mothership.

Thanks for picking up my Hardlight modules, glad you are digging them! To answer your first question, yes, this is a great place for a question like this. 

I posted a brief devlog about the 1E updates I made back when the first version of the Mothership Conversion guide came out. Here are the key parts:

"The changes to DHoHS are fairly minimal and are as follows:

  • The "Vomit and Bleed Crimson Goo" move has been reduced to 1d5 DMG/round until treated.
  • Hanne Gruber's Mastercrafted SMG “Liebling” now does 3d10 DMG.
  • Administrator Takako McClane's Handgun “奥の手/Okunote” now does 2d10 DMG.

I decided to leave the hybrid's claw damage alone so they are a little deadlier now. Otherwise, that is it!"

To answer your questions the devlog doesn't cover:

1. Horror HP levels haven't changed as I think having them be more tough works well. That said, if you think they are too tough feel free to cut down their HP to suit your table's style and taste. Alternatively, one rule variant I like to play with is rolling on the applicable wounds table when monsters/NPCs take wounds as well. I think the wounds table is super flavorful and it also makes enemies easier to kill.

2. The Horrors don't have AP values because being largely goo based I think HP captures their toughness better than an armor value. 

3. Overall, with the final version of the 1E conversion guide out now I will have another look through to see if there are any major balance changes necessary. Though I think if any changes are needed they will likely be minor (Hits to Wounds, etc). 

I hope that helps and that you all have an awesome first couple of sessions of Mothership. Happy to answer further questions anytime!

This is a great reply. Thanks for taking the time to address my questions. I look forward to exploring these modules further and to your next project!