It's a 3D render, could be Maya, Blender, 3DS Max, DAZ Studio, or any combination of this kind of software. I'm leaning towards DAZ Studio because of it's ease of use, it being made for creating and posing characters (and even animating them), the base software being free (with an extensive asset package store), and the general look of the renders. Looks to me a lot like what Nvidia Iray (PBR Ray Tracing engine) in combination with DAZ 3D outputs.
If you meant author, I wouldn't be surprised if it was the dev, or someone who had nothing to do with the graphics in other games.
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You got it very right.
I use a software called Daz Studio. Mainly due to the ease of use as creating 3d assets from scratch would simply take too long (for someone of my skillset that is). It is also Iray rendering that I use.
In general, Daz Studio is very easy to get into. 1-2 days and you can make some renders. But to master it will require some more time. Lighting, posing, camera angel, dof, and the list goes on.
-HG
Well, from what I see, you are very skilled with DAZ Studio. I personally prefer Blender since it's much easier for me to get the scene together there instead of DAZ. Not to mention Blender being free, and incredibly versatile in it's featureset.
Shameless plug: If you're looking for a 3D artist, I am available.