Cue "I don't think it means what you think it means" comment.
"source material" implies that this story is closely based on something that's already been written, and follows at least the general storyline of said work. Think Ready Player One and it's movie adaptation. The book would be the source material. The basic plot and everything is pretty much the same, even though details are different, or missing altogether, but it is pretty much the same exact story (starts the same, follows a similar route, and finally ends the same). This is not the case here.
So hence why the "there is no source material" line. Sure, this is a sequel to something, but the thing that came before is not the source material, as that would imply that this is just a rewrite of Rising Angels: Reborn.
ShieldGaming
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People can change their mind.
I know that the ending that you talk about is the True End in regards to Rising Angels: Reborn, I played all of the endings for crying out loud.
As for you calling that "the source material", there is no source material, this is an original story, and either way, we should be grateful we got at least some kind of continuation of the story, since Rising Angels: Fates isn't out yet, and that is supposed to be the actual sequel to the true end. If you truly knew "the source material", you would know that Judgement is not supposed to be the sequel to the True End, Fates is.
For all you know, Judgement can be simply exploring a different ending which doesn't involve all of the crew being straight up outlaws, at least not right after Reborn's story.
I ended up looking through the raw source (which is surprisingly bundled together with the release - I think this is first time I've seen that), and checked, and yes it was actually supposed to end there.
The ending was quite jarring though, almost felt like in some last-ditch effort to prevent the game from crashing entirely, it just returned to the menu instead.
That being said, can't wait for the next part!
Well, from what I see, you are very skilled with DAZ Studio. I personally prefer Blender since it's much easier for me to get the scene together there instead of DAZ. Not to mention Blender being free, and incredibly versatile in it's featureset.
Shameless plug: If you're looking for a 3D artist, I am available.
It might be worth re-rendering some of the scenes with a higher sample count, if you have the project files around. Parts of some of the scenes look a bit too grainy for it to be the "film" grain.
So far, I've noticed it in some of the shots where Nadia is at the gym/yoga club for the first time.
Other than that, great game! (Except the choices... I hate most of them...)
It's a 3D render, could be Maya, Blender, 3DS Max, DAZ Studio, or any combination of this kind of software. I'm leaning towards DAZ Studio because of it's ease of use, it being made for creating and posing characters (and even animating them), the base software being free (with an extensive asset package store), and the general look of the renders. Looks to me a lot like what Nvidia Iray (PBR Ray Tracing engine) in combination with DAZ 3D outputs.
If you meant author, I wouldn't be surprised if it was the dev, or someone who had nothing to do with the graphics in other games.
The Tutor is kinda buggy. When edging, if you manage to reach it she briefly says a line to respond before continuing on with the encouragement lines and ending with "you didn't edge in time". Sometimes, after completing the challenge, you get stuck in the regular loop that most of the mistresses have with the exception that you cannot do the challenge.