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There are improvements, and I specifically noticed that in the movement and balance, though most of my prior feedback still holds.

The decision to add a exploration mechanic to the levels is... interesting. Gameplay-wise, it pulls me away from the enemies. Whereas the XP drops do the opposite, and are a more fun risk-reward mechanic. These design choices conflict while being core to the gameplay, and I'm skeptical that it's helping the game. 

I thought I had a sense of what kind of game this was trying to be before. Now, I'm wondering if the design is going to veer off in a whole new direction. Which is fine. Some markets are over-saturated and developers have to react.

I'm genuinely curious to check back in a few updates and see where the team takes this title.