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What did this game do well?

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The core mechanic is really fun and feels good to use. The graphics make great use of color and lighting to expand on a simple visual style.

The game takes unique aspects of design while successfully keeping it minimalistic. The storyline is very intriguing and the gameplay mechanism is quite different from other games. The instructions for the tutorial level are well designed and neat.

mechanics felt so good! really pretty and level design is great

The game's lore is creative and fantastic and ties in neatly with all the game mechanics and character design. The game also has fantastic visuals with the interesting 2D lighting. The game mechanics is also very satisfying, such as when you squash a spider or go through the level very fast without making any mistakes. The music is also very fitting of the theme and mood of the game.

The guiding light concept was very intuitive, and gameplay was honestly really fun. The visuals are nice and clear, and I really like the backstory of Albert (it makes the gameplay feel more purposeful).

The game teaches the player really well how to play the game. The tutorial level has diagetic elements in the UI that are inserted at the perfect place to provide intuitive feedback to the player on how to play the game.

The game design is of amazing effect. The levels are pretty complex and big showing the hard work of it. The game also involves background story in the gameplay which is appealing. The pixel arts and light effect are proper as well.

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What could this game have done better?

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It can be frustrating if you get stuck and are only able to move in one direction. The level design feels somewhat restrictive. There could be a couple more sound effects.

It could introduce more background stories for the player to understand how the game works. The player movement could be smoother and the enemy patrol could be more random.

Few minor bugs

Sometimes I get into situations where I put myself in a position where I don't have any viable next moves, which effectively made me lose the game even though I have many lives left. The camera turn is very well done but might be nausea-inducing sometimes. The game can also benefit from more audio feedbacks, such as adding a sound when the player kills a spider.

There are some spots where I got stuck (there was nowhere within the valid angles of motion to go without hitting a spike), so maybe the mechanics could be slightly smoother. There are also a few glitches (ex. pressing reset at the beginning freezes Albert in the middle of the screen), so some polishing would be great for an expanded version of the game.

There are some issues that cause confusion to the player such as the following:

The movement is not flexible enough. Some leeway should have been allowed here for the player to explore the level more freely.

There is a general lack of direction for the player as it is confusing as to where the player should go and what he should do.

The rotation makes me feel a little dizzy. In my point of view, the tutorial level is way more complex as a tutorial. Make it more simple will be more appropriate.