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-FPS counter in the menu is absolutely bizarre. Why not just have it at 30/60/90/120 instead of this weird "press up or type in to select"?
-Why the FUCK is scrolling back is zooming in, while scrolling up is zooming out? That's absolutely unhinged, anon

-Incomprehensible english narration
-Scratch that. Incomprehensible english in general
-You gain brouzouf.
-My legs are OK
-Battle animations don't exist
-Why do stats even mean. I have a red sword one and the green eye one. I can assume that red it my attack stat, but not what green does.
-Why do my characters have 10 next to them, but enemies have "1"? What does it mean?
-How does Overwatch work? It's only used in tutorial and I can't replicate it after.
-There is 0 explanation for the stats. I mean technically they're there but what do I get from reading "Murder: In combat, all wound are focused on the target with less wound remaining. If the target die, remaining wounds are distributed to another target"?
-What do numbers next to combat areas mean. Like what the hell is "Entry Point 85", why 85? Is it better than "High Ground 40"?
-You get map explanation/tutorial after you finish the first combat mission. Why?
-You actually get it after every combat encounter
-You are also forced to replay combat tutorial after finishing raider base for some reason
-You can accidentally enter the trader post after the first encounter and get softlocked there
-Something is very wrong with triggers in this game
-Cool lore I guess?


-Above average sprites, but too static ones. Absolutely no difference in expressions, most of the characters have either shit eating grin or resting bitch face
-Decent to good art otherwise.
-Providing tooltips for some in-universe stuff by highlighting words with your mouse is a neat touch, but I'm pretty sure you can stop doing this after the player actually reads them. Maybe make a glossary for later, or codex. Or whatever
-if a chatbox is especially long, it gets cut off at the bottom (noticeable in one of Marche dialogue options and the exchange in the ship after it)


-I hope that music is placeholder for now, it sounds like a royalty-free porn VN

First of all - I don't understand why you pulled the links from your page, it's not like it really matters when the game is so early in development. Seems to be a very story-driven project but Jesus Christ, the lack of proofreading and writing is not making it easy to follow. Combat system is extremely raw and I have no understanding how it works aside from just sending units towards the enemy and said enemy doing 0 damage. I personally got stuck after getting the fragment hunter person because whatever location that I needed didn't spawn.

The game is riddled with bugs related to triggers and has at least one location that can softlock you after visiting it (trader post). I suggest shifting your focus to making something playable and having less accent on the story for now. Prioritize making your text readable in english, fix the triggers. You're probably going to eventually decide whether having combat is even worth it or if you want a VN instead. The way combat looks now I'd suggest the latter, but I don't mind being pleasantly surprised by your competence later down the line