We totally had one of those moments too! Our code that parses the conversation file was expecting either no option, or the two options 'wait' or say 'say no'. (for context, those are two ways you interact with conversations in our game). Spent ages squashing bugs caused by accidentally putting in the wait option without a 'no'... and at the end of the jam we were like... wait, if the parser only picks up one option why don't we just uh... pick it?
Just finished playing your game! I quite enjoyed your take on that style of horror game, the feeling of some fae creature snatching my damn keys was unsettling. Can you actually reach them? I was listening to the sound of them jangling and creeping up in the dark, then sprinting full tilt to try and grab them during a lightning flash, and I swear I got to them...