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This game had a lot of competition this semester in terms of wave-based shooters with upgrade systems, however it has held its own admirably, and in some runnings of this unit, this would be the most feature-rich game produced in a semester. The choices made in the design here are sound, and the tweaks to the game as a result of testing have had a positive impact on the playability and fun of the game. 

There is a cohesive art style, and the game hits just the right level of difficulty and stress in those pinch moments where the player begins to get overwhelmed.

The little bits of polish in this are also great, like the camera shake. blood effects, and the implementation of aggro on the stronger enemies mean there is a lot to love about this game!