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I am a Unity and C++ developer with extensive experience in the Unity ecosystem making mods and a few games. I also make 2D games/programs in pure C++ so I'm flexible on the engine, or if there even is an engine of choice. Here are some examples of my recent programming works, and lack of art skills-

https://daltonyx.itch.io/worldsim
written entirely in SFML from scratch with no engine. a practice in loading user files on the fly, and an orthographic 2.5d camera system.

https://daltonyx.itch.io/dvoid

made in Unity. a practice in interfaces and making one UI read/write from any number of inventorys/anvils/chests and whatnot.

https://www.nexusmods.com/wobblylife/users/6662295?tab=user+files

all my Unity game mods. I really like console commands. lol. these are a practice in knowing the ins and outs of Unity itself. 


I will send you a friend request on Discord!

(+1)

You use SFML? That's neat, I recently just got into it, like literally just started lol. All I can do it open a window and display a shape.

Oh my goodness it's definitely incredibly useful. I actually write modloaders in it too haha. I made DDWobbly for Wobbly life out of it, and the same with DDLoader for havendock/hollow knight/muck. it's very versatile. Practice makes perfect!

it's refreshing to see people use c++ without the need for Unreal lol. I hope I'll get the hang of it and start making some decent games