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(+2)

The idea is cool! 

Although i have found a bug that you might have already encounter but want to share just in case. When i click quickly instead of holding the ink blob in the platform place, the collision still holds in the bolb, following the mouse, this way the player can easily cheese the level just flying around (since both have collisions). I hope i was helpful^^

(+1)

I found it as well and abused it quite a bit in my speedrun of the game.