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(1 edit)

I think itch.io seriously lacks good visibility balancing. Not sure what they're doing under the hood but the submission page seems entirely random.

Ludum Dare has a filter selection, the default of which bubbles up games that have a high rating ratio. That is to say developers that rate more of other people's games gain more visibility: (ratings given / rating recieved).  On the whole it works pretty well for maximising vote distribution relative to participation, and minimised the reliance on devs spamming for attention - though this still happens to some degree.

I would be keen to raise awareness of this to the GMTK team and see if they can action any structural changes for the next jam.

==Edit=================
Just noticed itch.io does have a submission filter, but it IS random by default and there's no natural balancing. Also I expect most people use the default filter. It make sense for itch.io core game library, but not during a voting period for a jam in my eyes. Thoughts?

Current filter options:
* Popular
* Random (default)
* Least rating
* Most ratings
* Submission order
* Most recently submitted

https://itch.io/t/527869/karma-system-for-the-game-jams
I've created this thread in their community suggesting exactly that a few hours ago, would be nice to have you guys support in there.

Thanks for elevating this to the wider itch.io community, I'll chime in on the other thread

Nice,

I hope they improve this system, it would be benefitial to all jammers :D