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(1 edit)

Reverb is a dark art as far as I'm concerned. Our sound guy would have me listen to sounds with heaps of reverb that sounded wrong, and just tell me to 'wait until I hear it layered over the music'.

At which point it sounded perfect.

At which point he would say it wasn't, and would go and fix it.

My theory is you're all wizards.

Programmer here,

We were trying to have the game play out on a semi-realistic terrain with a whole monastery setup and designed, a little lake, mountains etc.

So we take a step back 2 hours before the original deadline and just go: "Ok, this looks like a piece of sh*t"

I quickly delete the whole level (except the gong), grab the post processing stack, turn bloom up to 11 and assign emissive materials on EVERYTHING. And it looks kinda nice now :P

I'm fine with being considered a wizard.

Why don't you get off the toilet and join the meeting, oh dark wizard?

Haha, crank dat bloom.

We started off making our game have a bunch low-res crunchy textures (think doom/doom2).

We were making a whimsical dialogue driven game.

Fortunately we realized we were being silly somewhere in the first day, the 2 hours left scene delete is a bold move, haha!