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Programmer here,

We were trying to have the game play out on a semi-realistic terrain with a whole monastery setup and designed, a little lake, mountains etc.

So we take a step back 2 hours before the original deadline and just go: "Ok, this looks like a piece of sh*t"

I quickly delete the whole level (except the gong), grab the post processing stack, turn bloom up to 11 and assign emissive materials on EVERYTHING. And it looks kinda nice now :P

I'm fine with being considered a wizard.

Why don't you get off the toilet and join the meeting, oh dark wizard?

Haha, crank dat bloom.

We started off making our game have a bunch low-res crunchy textures (think doom/doom2).

We were making a whimsical dialogue driven game.

Fortunately we realized we were being silly somewhere in the first day, the 2 hours left scene delete is a bold move, haha!