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Np.. I am curious, however.  Did you actually try MAST on Unity 2017?  I'm almost positive it would work without any issues.

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Yes I tried, had to download unitypackage since asset store asks for unity 2019 to allow download.
Then I got errors including "not part of C# 4.0 language" and others "UnityEditor.PrefabUtility' does not contain GetCorrespondingObjectFromSource / SaveAsPrefabAsset".

Could debug some but not the ones including PrefabUtility. I don't ask for help with this, should be resolved wth new up to date computer coming one day :V

Ty for the feedback.  Didn't realize.  I thought I had tested it back that far, but it has been a while.

No problem, 2017 belong to the past anyway, good continuation.