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This has some of the old school roguelike vibes! Very nice!

I think the fighting was a bit too drawn out. Maybe if I had some good dash or something to speed things up. I mean, the goblins were much faster than me, but did not really attack actively. I think maybe if they would have acted in a more aggressive way and I had some way of running faster between the swords it would have been more fun. 

The turrets were cool, but I got owned by them :D

I think the game would have benefited from a higher tempo, like less text to convey the message and higher pace in the fights. 

Very cool game though, great job with this one!

(+1)

I totally agree on the game speed. I already scaled text down to make sure I wouldn't get bored reading things, but movement speed has been the consistent criticism about this, even by myself.

Definitely planned on doing more with the goblins, but it was that part of the jam where I wanted more content to fill out the adventure, so I had to throw together their AI pretty quick.

All of this will of course be addressed/fixed for the potential full version, don't you worry ^^