depends on your browser, but usually F12 or ctrl+shift+i will open it, and then you will be able to see any error logs under the "console" tab
Unrecognized feature: 'monetization'.
short-rest:13 Unrecognized feature: 'xr'.
short-rest:13 Allow attribute will take precedence over 'allowfullscreen'.
bundle.min.js?1698305208:1 Already declared, using existing: Lightbox
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: ErrorLightbox
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: SlideDown
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: CSRF
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: InputRow
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: TextInputRow
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: SimpleSelect
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: Select
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: RadioButtons
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: FormErrors
window.R.window.R @ bundle.min.js?1698305208:1
bundle.min.js?1698305208:1 Already declared, using existing: RecaptchaInput
window.R.window.R @ bundle.min.js?1698305208:1
VM39:2
PixiJS 6.5.5 - ✰ WebGL 2 ✰ http://www.pixijs.com/ ♥♥♥
VM39:2 PixiJS Deprecation Warning: @pixi/loaders is being replaced with @pixi/assets in the next major release.Deprecated since v6.5.0
VM39:2 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-freq...
t.measureFont @ VM39:2
t.measureText @ VM39:2
e.updateText @ VM39:2
e._render @ VM39:2
e.render @ VM39:2
e.render @ VM39:2
(anonymous) @ VM38:1
(anonymous) @ VM38:1
t.dispatch @ VM39:2
t._onComplete @ VM39:2
(anonymous) @ VM39:2
s @ VM39:2
t.use @ VM39:2
(anonymous) @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
VM39:2 t
r.onloaderror @ VM39:2
(anonymous) @ VM39:2
19main.9a0857507708a39c807f.bundle.js?757c239d75eb3fefff88:1 Uncaught Error: No codec support for selected audio sources.
at t.abort (<anonymous>:2:447198)
at r.onloaderror (<anonymous>:2:34306)
at s.<anonymous> (<anonymous>:2:54069)
it looks like the error here was that it's failing to load audio files due to missing codecs. for context, this game uses mp3 for all it's audio files, which is supported on every major browser. if you're using linux, this may be an issue on your device you can resolve by adding the proper codecs, but if not, unfortunately i'm not sure what would be causing the problem.