Definitely one of the most unique takes I've seen on the echolocation idea. Could have been a bit clearer that the visuals weren't representative of my movement in the first level, but I figured it out quickly enough regardless. Don’t think I've seen a game use sound in such an intrinsic way before - a very interesting approach.
If you have time, would love to hear what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074