Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That's such a ridiculous story... a witch is flying around and tries to defend a tower in the middle of the sea against attacking ships, whichs sails are minimaps... awesome :-D

I've played the browser version first, but that was indeed very laggy, guess the main problem is the instantiation of the ships. To increase performance you could maybe consider just pooling them? 

But windows version runs pretty well.

All in all it's a fun game, with nice graphics and sound effects. Great entry! 

Btw: Nice idea to link your youtube and discord directly in the game, definitely will check out your videos. And hope your car is repaired in the meantime

(+1)

Haha I had fun coming up with it! 

Gonna add web builds and object pooling to my list of things to learn. You mention "sails are minimaps"... so I noticed this bug on the download version that did happen in-engine on in the browser, where the boat health bars are screwed up images. Is that what you're referring to? I have no idea what's causing it in the windows exe. 

I'm really glad the game is fun for what it is, I was just glad to have something working with an end game. I'm also a musician so I wanted to make sure SFX were decent and brought more life to the game. Thanks for the feedback and for checking out the channel!

Car update: it's totaled and I'm looking for a new car currently. bummer.

(+1)

ah ok, this is how it looks in my windows build. So thought it is by purpose a part of the map or so^^

I'm also new in Godot, so not sure,  but based on Unity experience, i could imagine, that it's maybe something with materials or material variants or that you use accidentally something like a RenderTexture which shows the camera's viewport or so...  (if these concepts are available in Godot at all^^) ... or because you say, there should be a health bar, also maybe should be a "world-scale" UI instead of an 2D/sprite element or so.?.. just random guesses, maybe something helps.

For the car: Damn, good luck with the new one :-)


(+1)

Dang. Yup, that's it! I'm using a SubViewport and a Sprite3D for those health bars so I think you're dead on. I'll have to some investigating with your advice. Thank you!!