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(2 edits)

Basically, i loved it.

The voices, the music, the art, everything beautifully poisonous and poignant, just... scrumptious.

Aside from not entirely getting the fourth endings and a few mostly technical nitpicks (in a post below), this was one of the most beautiful things i have read recently.

Thank you all, oh and to the writer specifically - i am no God, but you have won my utter adoration~

Honestly, i don't even know where to begin and what to say, so i will mindlessly repeat like a broken angel - i loved loved loved your creation, thank you, even if i would like to imagine all of them happy in another different world... it's the final release that is worth it, i guess.

Ahem.

...now enough of my ramblings and all the love to the team <3

y`all deserve it, truly


P.S. Oh and all the little details, from glitches and title change on a certain route - very cool, and music was lovely too!

[hopefully now i remembered everything i loved and thanked anyone who worked on it \^-^'/]

(5 edits)

Now for a few things i thought were a tad rough and needed some polish.

<Beware some slight spoilers, all who goes there!>

Would be nice if all the special text and effects would either show in the log, stay a bit longer on screen, or maybe even won't auto play at all (but i understand your choice, even though it's a bit hard for me to keep up and i can't read things that fast/check it out later in the log).

A small bug with audio - some lines do not play at all, while most do (so i presumed that's just a bug and not a partial voicing), and since i loved all the VAs work (seriously, you all did such a cool job! big props to everyone~) it would be nice to get this fixed.

And just a stray'o thought on a structure - this work kinda calls for a... kind of a true ending? I am not entirely sure, but some kind of a resolution after helping all three girls sounded like it just would feel nice in here!

(i could be wrong, for i poked the fourth ending - the laundry one - first, maybe it's different after you go through all the other routes, but iirc it disappeared from available choices for me?.. anyway, this is just my personal feeling, it's safe to ignore. the work you did just felt a little... incomplete?.. is all. but you did so good, even perfectionism - an enemy of mine - cannot stain your efforts in my mind... anyway, you have my thanks for creating this, and i must stop the  blabbering once again. bye-bye, fellow hooman bings~)

(+1)

Thank you for your lovely and sweet comment! All of this is so kind of you to say— it truly made my day. I’m so glad you loved the writing, especially (!) Bringing Ezekiel’s story to life was a joy, and everyone’s contributions made the project come together in such a brilliant way.

Maybe the angels should be happy in a different world… ;-; Mayhaps I should write that…

The laundry machines ending is a neutral ending! There is a true/ideal ending, known as the “Autonomous Ending”, which provides closure for the game and Ezekiel’s story. The question is now a matter of reaching it… c:

(I’m working on a guide to all the endings which I’ll be adding to my Discord server once it launches, will let you know once it’s available! But do let me know if you encounter any issues.)

Thank you for listing out the bugs, too! We’ve noted them all down and will be working on those issues for our next hotfix <3

(4 edits)

Thank you for creating this!

It made me think and feel, which is all i ever ask from good fiction/works of art.

And i am glad my feelings came through.

Oh, i guess i have missed the true ending, huh...

A walkthrough (a post/devlog here on itch, if you don't mind) would be very appreciated.

The bugs are rather minor, but making 't flow smoother would benefit the experience a lot - the greater the impact, the less one gets thrown out of the world - the better, imo!


P.S. Oh and i almost forgot another thing that i loved - when you "fail" a choice, or get a "bad" ending the next time you help reader both chose the ones that further the story and you also add new and meaningful bits to the story!

This is truly lovely and makes re-experiencing story not punishing, but rewarding instead (i like it when games do not punish people for failure, but instead do something else or even reward them in some way) - esp in a game with lots of choices - that's p sweet and thoughtful, all things considered!