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Thanks for playing! 

Our goal was to try and make sure the game could be beaten whichever choices you made, but the road you took would be different based on the choices. Some of the rooms need a bit of tweaking to get this just right, but we're really happy with how it came out. Also I didn't finish implementing some REALLY important features until the last two hours (like being able to open doors by killing skulls) so my teammate who made all the levels did a fantastic job making those work without having all the features finished. 

(-Joe)