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It's crazy how a simple choice in music can totally reframe a game. I was half expecting some philosophical musings about breaking free from your one-dimensional existence (the open 2D area at the end was a nice thematic touch). To echo some other comments I'd agree that the biggest thing this game needs is the ability to see when the red squares are inactive, because a lot of my deaths could be chalked up to moving forward and all of a sudden a red square is in my path before I have time to react. Aside from that, good job.

Thanks for the feedback! We are super happy you liked the game and the music! We wanted to give another mood to fit an abstract concept. Also, we are about to post another page with a new version of the game, including trap visuals.