Largely underrated game! The mechanic is really clever, understandable without an explicit tutorial and each level challenges you in a different way. The difficulty curve felt a bit random though. But that's perfectly understandable, given that you only had 48 hours to get it right. :) Also I would have liked if the goals match in color with the monks. Took me quite a while to realize, that it's not enough to bring both monks to positions containing a goal, but also the right monk to the right goal. Of course, this is logical, but you could relieve your players from the burden of thinking with proper color codes here.
My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)