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Largely underrated game! The mechanic is really clever, understandable without an explicit tutorial and each level challenges you in a different way. The difficulty curve felt a bit random though. But that's perfectly understandable, given that you only had 48 hours to get it right. :) Also I would have liked if the goals match in color with the monks. Took me quite a while to realize, that it's not enough to bring both monks to positions containing a goal, but also the right monk to the right goal. Of course, this is logical, but you could relieve your players from the burden of thinking with proper color codes here.


My godot game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)

Thank you for your feedback!

Indeed, we had a few easy ones and some really hard ones but nothing really in between. It requires also a lot of play testing to balance out the different puzzles. So like you said we didn't have enough time to make that right :)

It's indeed a good idea to make the goals a different color for the different worlds.

By the way,  the game's main idea is that you are controlling only 1 monk who's traveling through different dimensions (planes of existence) at the same time :)